Video Game & Radio Industries

Video Games

Component section 

Explore the ways in which an audience can give and take pleasure from Assassin's Creed Liberation
  • Fandom - Henry Jenkins
  • Merchandise
  • End of audience theory - Clay Shirky
  • MLP/AC video
  • Contests
  • Research 
  • High production value
  • Art appreciation
  • Sexual representation of women
  • Shipping
  • Transforming the product into something that they can receive more pleasure for 
  • David Gauntlet - Identity
12 mark question - 12 minutes

Class notes
  • Sexual gratification - a lot of video games are based on the emphasis of women with exaggerated bodies (fetishization) Application to ACL: use of the female protagonist although she's not explicitly sexualized. this could also be seen as a strong female protagonist would link to David Gauntlet's identity theory of identification that female demographics may enjoy that more than typical video game characters.
  • Ubisoft - a triple-A video game company with huge production values. Major label, a major distributor. 
  • AC3L - sold 600,000 copies 
  • The game has a very high production value
  • The game failed because it was released on the PS Vita in 2012 and originally exclusive but then made a wider release
  • Handheld advantages - take anywhere, theoretically can get emersed in it
  • Fandom - my little pony mashup - did this to blend the two things they love together, widen the audience
  • Collector's item - limited edition merchandise that the cult audience will appreciate
  • Through digital advantages - getting Assasin's Creed 3, you can get the second one free
  • different reasons why people play video games - friendships, a part of a community
  • Customisation - characters have a range of weapons and downloadable content aka DLC
  • Repetition - Steve Neale
  • Horror = pleasure

Radio Industry

  • Produced by the BBC
  • Distributed by BBC sound
  • Lauren Lavern 
  • https://www.bbc.co.uk/programmes/p02zhq5l
  • Digital technology - any technology that utilizes a computer
  • digital subsidury of he bbc 
  • easy to navigate 
  • late night - adult appeal 
  • there was no adult content
  • all female
  • scheduling
  • late night = older, mature and small audience
  • threat of streaming services
  • relatable 















































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